Product design courses cover the entire process of designing products, from initial ideation to final implementation, focusing on user needs and business goals.
Key areas covered in product design courses often include:
User Research:
Understanding user needs, behaviors, and pain points through methods like interviews, surveys, and usability testing.
Ideation:
Generating product ideas and concepts by exploring different possibilities and solutions.
Prototyping:
Creating early versions of a product to test and refine designs, often using tools like Figma and Balsamiq.
UI/UX Design:
Focusing on the user interface (UI) and user experience (UX) to ensure a seamless and enjoyable interaction with the product.
Testing:
Evaluating the product’s usability, performance, and overall effectiveness through user feedback and data analysis.
Design Tools:
Learning to use software like Figma, Adobe Photoshop, and Sketch for creating and manipulating product designs.
Branding:
Developing a consistent visual identity for the product and its packaging.
Marketing and Product Development:
Understanding how to market and launch a successful product.
EDUNOVA
Author
General Product Design
Introduction to Product Design
Lesson 2 of 2 within section General Product Design.
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Research & Discovery
Lesson 1 of 3 within section Research & Discovery.
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Market trends and competitor analysis
Lesson 2 of 3 within section Research & Discovery.
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Lesson 3 of 3 within section Research & Discovery.
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Ideation & Concept Development
Lesson 1 of 3 within section Ideation & Concept Development.
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Sketching and prototyping
Lesson 2 of 3 within section Ideation & Concept Development.
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Design thinking and iteration
Lesson 3 of 3 within section Ideation & Concept Development.
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Design & Prototyping
Wireframing (for digital)
Lesson 1 of 3 within section Design & Prototyping.
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CAD modeling (for physical)
Lesson 2 of 3 within section Design & Prototyping.
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Low- and high-fidelity prototypes
Lesson 3 of 3 within section Design & Prototyping.
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Testing & Feedback
Lesson 1 of 3 within section Testing & Feedback.
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Lesson 2 of 3 within section Testing & Feedback.
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Refinement based on real-world input
Lesson 3 of 3 within section Testing & Feedback.
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Execution & Handoff
For physical: Engineering collaboration, manufacturing specs
Lesson 1 of 2 within section Execution & Handoff.
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For digital: UI/UX design, developer handoff, asset delivery
Lesson 2 of 2 within section Execution & Handoff.
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